By Alexander Alekhine
This advisor good points Alekhine's annotations of his personal video games. It examines video games that span his occupation from his early encounters with Lasker, Tarrasch and Rubenstein, via his global identify battles, to his conferences with the recent new release of avid gamers within the Fifties. Algebraic notations are incorporated.
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Extra resources for Alexander Alekhine's Best Games: Algebraic Edition
J:td2! 34 Hindering
TDc4 23 'ic5 "iff7 24 l:txf6. 22 'if7 23 �d6+ and mates in two more moves. ••• ••• ••• w ••• 17 1Wg3! An essential preliminary for the ensuing sacrifice. White now threat ens to win off-hand by 1 8 tDfxd5. Black cannot play 17 ... xe4 ! dxe4 1 9 l:txe4 ! he would be defenceless against 20 'i'g7 ! Game 1 2 Alekhine - Isakov Moscow Championship 1919 Danish Gambit 1 e4 2 d4 e5 exd4 This isn' t especially clear after 22 . , although 24 'fVe3 ! is certainly very dangerous; in any case 2 1 'fVxe7+ �xe7 22 �xf6+ �f7 23 �xg 8 �g8 24 11e7 gives White an easily winning ending.
Then 26 ... xf3. Alekhine always secures for White a slight po sitional advantage. If in this game he obtains a better result, that is solely due to the fact that his oppo nent allows himself to go in for an innovation- especially risky when his development is already retarded. 4 cxd5 1Dr6 a6 5 li:)xd4 Black wished to avoid the vari ation 5 . . li:)xd5 6 e4 li:)f6 7 �b5+ �d7 8 e5 ! �xb5 9 li:)xb5 'ili'xd l + 10 �x d l li:)d5 l l li:) l c3, which is to the advantage of White, as mentioned in the latest edition of Collijn's Lim bok.
Alexander Alekhine's Best Games: Algebraic Edition by Alexander Alekhine